NEON LIBERTY is an innovative real-time DMX-controlled lighting system designed in Unreal Engine and TouchDesigner, bringing advanced concert-style lighting effects into a virtual simulation environment. This project replicates real-world stage lighting dynamics using strobe lights, moving heads, static fixtures, and DMX matrix control, transforming the Statue of Liberty into a dynamic lighting spectacle.
By integrating DMX512, Art-Net, and sACN protocols, this system ensures precise control over a vast array of fixtures, making it suitable for applications in virtual productions, stage performances, live event planning, and architectural visualization.
Cinematics
Technical Implementation
DMX Protocol and Universe Mapping
- Utilizes DMX512 protocol with multiple universe IDs to manage an extensive lighting system.
- Fixtures are assigned unique Channel IDs for granular control over parameters like intensity, color, gobo patterns, and movement.
- Supports Art-Net and sACN (Streaming Architecture for Control Networks) for seamless lighting data transmission over Ethernet networks.
TouchDesigner Integration
- TouchDesigner serves as a real-time lighting sequencer and effects generator, allowing:
✅ Live audio-reactive lighting effects (syncing lights with music and environmental sounds).
✅ Procedural motion programming for DMX moving heads and strobes.
✅ Matrix control for static and dynamic lighting fixtures, simulating concert-grade lighting rigs.
✅ Real-time MIDI and OSC input support for interactive light triggering.
Unreal Engine DMX Implementation
- Unreal Engine’s DMX plugin enables:
✅ Fixture blueprints for simulating real-world moving heads, strobes, LED panels, and static fixtures.
✅ Integration with Niagara VFX for synchronized pyrotechnic and smoke effects.
✅ Virtual DMX console to manually or procedurally control individual light behaviors.
✅ AI-driven light choreography, dynamically adjusting intensity, position, and movement based on environmental conditions.
Lighting Fixtures and Effects
1️⃣ Moving Head Fixtures
- Programmable with pan/tilt, beam shaping, and color mixing.
- Simulates real-world lighting brands like Robe, Martin, Chauvet, and Clay Paky.
- Supports gobo patterns and prism effects to create dynamic stage visuals.
2️⃣ Strobe Lights & Pyrotechnics
- High-speed strobe flash sequencing using Unreal Engine’s Niagara particle system.
- Integrated with TouchDesigner timecode for precise synchronization with audio and visual triggers.
- Pyrotechnic-style VFX controlled via DMX intensity curves.
3️⃣ Static & Matrix LED Fixtures
- LED walls and pixel-mapped fixtures arranged in a matrix grid.
- Supports real-time color gradients, animated waveforms, and ambient lighting effects.
- Art-Net-based LED mapping for seamless synchronization across multiple lighting elements.
4️⃣ Universe and Channel Control
- Multi-universe DMX routing to control hundreds of individual lighting elements simultaneously.
- Custom channel configurations for precise adjustments of color temperature, dimming, focus, zoom, and speed.
- OSC and MIDI integration for external live control through hardware controllers.
Real-World Applications
✅ Virtual Concerts & Live Shows – Creating realistic stadium-grade lighting effects for virtual performances.
✅ Theme Parks & Entertainment Venues – Simulating advanced ride and attraction lighting systems.
✅ Architectural & Event Visualization – Designing and testing large-scale light shows before real-world implementation.
✅ Film & Virtual Production – Enhancing cinematic lighting setups for immersive movie production.
✅ Smart City & Public Space Lighting – Demonstrating intelligent light grids for urban development.
Why This Project Matters
The Neon Liberty system showcases the future of intelligent lighting design, integrating game engines, real-time rendering, and live DMX control. This fusion of art and technology enhances industries like film, event production, and immersive simulation, making it a groundbreaking advancement in digital lighting systems.
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